Space Badass the GameThis is a featured page

Factions/favour system

There will be a number of different factions within the universe for example if you help BWC, your rating with them goes up, wheres if you screw them over, it goes down.

Random faction missions are associated with char level/stats/something

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Shops

Two types of shops universal and local.

A typical universal shop such as gbay.ru (or guns bay) which is a space ebay type thing can be accessed anywhere in the universe. Certain shops are blocked in certain areas i.e. dodgey shit is blocked in Inner Space but allowed in Outer Space. These sorts of stores are where lot of badass equipment comes from.


You will find a vendor or 2 in each system, these are local shops. Examples include:
Johnny the Tool's Tool Warehouse or whatever
Better World Co Registered Merchandice Stands

Furthermore gear and items can be traded at something similar to the KoL mall (player run shops) to be added at a date after release.

Each item has an 'autosell' price? Aka a generic price if sold to an NPC vendor, this applies to both univeral and local shops.

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Quest/Story Stucture

Fairly freeform, various sidequests, etc

Some kind of 'main' quests, which effect the universe -> added when needed, use a counter for which 'side' gets helped (KoL style), winner overall after certain time becomes canon

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-= Attributes =-

There will be 5 major attributes which are as follows:

Buffness -> Strength/Constitution (Physical toughness)

Intelligence -> Possibly broken down into book smarts and street smarts?

Dexterity -> Self explanitory

Manliness/Sexiness -> The appearence side of the traditional charisma stat.

Bullshittery -> The deception/speechcraft side of the traditional charisma stat.

Other vital character attribute include
Level (Badassery)
HP (Red)
Mana (Blue)
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Star map type thing.

There is a universe/star map divided into solar systems each of which has a number of planets.
Each planet has a number of zones (town, etc).
Each zone has a number of areas (buildings in town, etc).

zone/area same thing(?): planet contains areas, which can in turn link to other areas, etc A town has a building, which has 4 rooms, one of which has a basement.

You will need better ships/engines to get to further stars.

Each planet/star cluster has a series of zones with quests, etc
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Damage System

5 types of damage, items grant resistances?
different types of damage are only superficial (apart from different resistances)

Combat has a 5x5(?) 'combat area' with cover/obstacles/etc

Items have stat requirements, not level

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Crap for translation
  1. certain number of npc's and once they are dead, they are dead (on a per user basis)
  2. or various areas where there are a bajillion that you can kill over and over
  3. can fight anyone? (at the risk of getting your ass beaten, maybe have some safeguards to stop players getting pwned)
  4. [00:58] Daegøn: i guess a bajillion
  5. [00:58] Daegøn: though maybe make some of the noncombat encounters one-offs
  6. [00:58] Daegøn: eg. that one in the mine with the massive lord of the rings reference
  7. [00:59] Daegøn: i would say make some one-off named enemies as well, a la Diablo
  8. [00:59] hackerz_unite00@hotmail.com: that you meet randomly while spamming turns?
  9. [00:59] hackerz_unite00@hotmail.com: or that you can pick to encounter
  10. [01:00] Daegøn: actually the way you phrased that first one has reminded me that i fucking hated that about KoL
  11. [01:01] hackerz_unite00@hotmail.com: hehe
  12. [01:01] hackerz_unite00@hotmail.com: i see this as more RP based, in that you pick fights
  13. [01:01] hackerz_unite00@hotmail.com: maybe for generic shit though, another dude enters the bar when one dies, or something
  14. [01:02] Daegøn: and in other missions, where you are say smashing up a drug dealers house, how does the combats work?
  15. [01:03] hackerz_unite00@hotmail.com: house has a layout, as you move througout it, chance of encountering a bad guy.. or something?
  16. [01:03] hackerz_unite00@hotmail.com: and the boss is sitting in a room at the end
  17. Daegøn says:
  18. would co-op be possible?
  19. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  20. for the most part i would say no
  21. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  22. adds too many complexities for a browser based game
  23. Daegøn says:
  24. yup that is what i guessed
  25. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  26. can there be multiple enemies in 1 fight?
  27. Daegøn says:
  28. yes, if that is possible
  29. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  30. would have to work out the mechanics and balancing of it, but could work
  31. Daegøn says:
  32. AI would be an interesting challenge too
  33. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  34. mm
  35. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  36. specially since im no longer doing the AI class i wanted to :p
  37. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  38. could cheat, enemies start behind cover, shoot till dead
  39. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  40. :p
  41. Daegøn says:
  42. lol yeah
  43. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  44. at least at the beginning
  45. Daegøn says:
  46. a bit silly though 'i flank him.'
  47. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  48. yeah
  49. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  50. *shrugs*
  51. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  52. each turn you can only move 1 square, so it will take 5 turns to get to them
  53. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  54. im sure simple AI wouldnt be hard, to make them choose to get behind cover if they are in the open
  55. Daegøn says:
  56. yeah i would expect it to be possible
  57. Daegøn says:
  58. shouldn;t movement be affected by Dex?
  59. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  60. probably
  61. À£Íŧ ÑÊÕ - <3 Jean-chan says:
  62. would need to work out how to balance it though, in such a way that the player cant leeroy to the other side of the combat area
  63. Daegøn says:
  64. yeah you're right
  65. Daegøn says:
  66. but not make it so hard melee characters are nerfed to hell





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